Make 10
What you need:
- 1 or 2 dice
- 2 or more players
- Scratch paper
How to Play:
- One die is rolled. Players try to find what number needs to be added to make ten.
- The number needed to make ten becomes the player’s score for that round.
- Examples:
- One Dice Version: A 3 is rolled, then a player would say 7 to make a 10 and their score is 7.
- Two dice version: Two dice are rolled. Players must add or subtract to make a ten. If two sixes are rolled. 6 + 6 = 12 so 12 – 2 = 10 so 2 is the score.
https://www.newarkcityschools.org/Downloads/Math%20Games%20with%20a%20Pair%20of%20Dice.pdf
BLOCK OUT
What you need:
- 2 dice
- 2 or more players
- Graph paper (Printable)
- Coloured pencil or marker for each player
How to Play:
- Roll 2 dice and draw a rectangle using the numbers rolled as the length and width on graph paper.
- Continue until there is no room to draw any more rectangles. Add the areas of all your rectangles and the highest score wins
FIRST TO 100!
What you need:
- 2 dice
- 2 or more players
Math concepts: This game for two or more players gives students practice with mental addition and experience with thinking strategically.
The object: to be the first to score 100 points or more.
How to Play:
- On a turn, a player may roll the dice as many times as he or she wants, mentally keeping a running total of the sums that come up. When the player stops rolling, he or she records the total and adds it to the scores from previous rounds.
- But, if a 1 comes up on one of the dice before the player decides to stop rolling, the player scores 0 for that round and it's the next player's turn.
- Even worse, if a 1 comes up on both dice, not only does the turn end, but the player's entire accumulated total returns to 0.
Examples:
Ahmed rolls a two and three, so his is 5. He keeps rolling and gets 4 and 2 for 6 points. Now his running score is 11. He can stop at 11 or keep going. He rolls one more time, for 9 points. Now his score is 20. He decides to stop and keep 20 for his score that round.
Simran rolls 5 and 6 for 11 points. She rolls one more time and gets a 3 and 1. Since she rolled a 1, her score is 0 for that round.
https://www.pcsb.org/cms/lib8/FL01903687/Centricity/Domain/1483/Math%20Games%20for%20Parents.pdf
FIRST TO ZERO!
What you need:
- 2 dice
- 2 or more players
The object: to be the last player to lose 100 points.
How to Play:
- Two or more players start out with 100 points each.
- Players in turn roll two dice and subtract that number from their points.
- A player on a turn continues rolling the dice and subtracting the resulting number from his remaining points until a 1 appears on any dice rolled. That player's turn ends, and the next player takes a turn.
- When a player has lost all 100 points, they are out of the game. The last player in the game is the winner.
https://www.pcsb.org/cms/lib8/FL01903687/Centricity/Domain/1483/Math%20Games%20for%20Parents.pdf
Dice Wars
What you need:
- 2 or more dice
- Ten rocks (or other counters)
- 2 or more players
The object: to capture all of the other player’s rocks (or counters)
How to Play:
- Each player starts with 2 dice and 5 rocks (or other counters).
- On the count of three, both players roll their dice. Each player adds up the sum of his/her two dice, and whoever has a higher number gets to “steal” a rock from the other player.
- Continue playing until one player has ALL 10 rocks.
VARIATIONS:
Getting doubles trumps any other number, and you get to steal TWO rocks from the other player (This rule helps the game go faster).
For younger kids, you can just use one die each and focus on number identification instead of addition. For older kids, try using three!
You could practice subtraction instead of addition skills. Subtract the smaller number from the bigger number, and the player with the larger difference gets to steal a rock from the other player.
https://themanylittlejoys.com/dice-wars-simple-and-fun-math-game-for-kids/
Going to Boston
What you need:
- 3 dice
- Pencil
- Paper
- 2 or more players
The object: to be the last player to lose 100 points.
How to Play:
- In one turn, the first player rolls all three dice. The highest roll is put aside. The next two dice are rolled and the highest number is put aside again. The last die is rolled, and then all three dice are added together.
- The winner is whoever gets to a predetermined amount first, such as 100. Use a lower target for primary grades.
Variations on the game are adding the first two dice and multiplying the sum by the third; using any combination of addition, subtraction, multiplication or division to get the highest number possible, or just using two dice to practice basic math facts (addition, subtraction or multiplication).
https://www.pcsb.org/cms/lib8/FL01903687/Centricity/Domain/1483/Math%20Games%20for%20Parents.pdf
PASSAGE
What you need:
- 2 dice
- 2 or more players
Objective: to be the first player to reach 11 points.
How to Play:
- To set up the game each player rolls a die. The highest scoring roll will be the player who begins the game. The player who rolled the lowest number will now roll a second time and the number on the die becomes the "point number."
- Starting with the first player, players take turns rolling two dice. If he rolls the point number, he gets one point. If he rolls doubles of the point number he gets two points. Each player gets only one roll per turn.
- The first player to get 11 points wins.
- https://www.youtube.com/watch?v=xGnZENoV1-I
RUN FOR IT
What you need:
- 6 dice
- 2 or more players
Objective: to be the first to reach 100
How to Play:
- Alternating turns, each player rolls 6 dice. Looking at the dice, the player attempts to organize them into runs. A run is a sequence of numbers, such as 1-2-3-4-5-6. For each number used in a run, the player scores 5 points. Dice may only be used once when creating a run. Runs must begin with the number 1.
- For example, a roll of 1-2-4-5-6-6 scores 10 points for the run 1-2.
- For example, a roll of 1-2-1-2-3-4 scores 10 points for the run 1-2, and 20 points for the run 1-2-3-4 for a total of 30 points.
- If there is no run, no score is recorded. For example, a roll of 1-3-4-4-5-6 scores zero points.
- Play continues until one player has reached 100 points.
https://www.youtube.com/watch?v=W678XKYllqc
FIFTY
What you need:
- 2 dice
- 2 or more players
Objective: be the first player to reach 50
How to Play:
- Taking turns, players roll two dice, one roll per turn. If they do not roll doubles, they do not score for that turn.
- If they roll doubles, they earn a score as follows:
- Double 1s, 2s, 4s, 5s = 5 points
- Double 6s = 25 points
- If they roll double 3s, their score up to that point is wiped out and they must restart accumulating points.
- The first player to reach 50 points wins.
KNOCK OUT
What you need:
- 2 dice
- 2 or more players
Objective: to be the first player to reach 100; or have the highest score at the end of a predetermined number of rounds. (We prefer to play for 10 rounds.)
How to Play:
- To set up the game decide if you will play to 100 or for a number of rounds. Chose 6, 7, or 8 as the "knock-out number." The knock out number can be the same for all players, or each player can have a different knock out number. We find the best way to play is with 7 as everyone's knock-out number. A round is complete when all players have had one turn.
- Taking turns, players roll both dice, if they do not roll the knock-out number the total score is recorded for that turn and the pass the dice to the player on their left.
- For example, if the roll is 2-3, the player earns 5 points.
- If player rolls the knock-out number they receive no score for that round. But not only that, the player's accumulated score is "knocked-out" and the player must start again on their next turn.
THREE OR MORE
What you need:
- 5 dice
- 2 or more players, the more the better
Objective: to have the highest score at the end of a predetermined number of rounds. We prefer to play ten rounds.
How to Play:
- Players take turns rolling all 5 dice. The goal is to roll at least 3 of a kind.
- On a player's turn one of the following will happen:
- If the roll contains no matches, the score is zero and the player's turn is over.
- If the roll contains 3 or more of a kind the score is recorded and dice are passed to the next player.
- If the roll contains 2 of a kind, the player may re-roll the remaining three dice. If, after the second roll, there is not at least 3 of a kind, the score is zero. If the roll has 3, 4 or 5 of a kind, record the score.
- Whoever has the highest score at the end of the predetermined number of rounds, wins.
Rolls score as follows:
- 3 of a kind = 3 points
- 4 of a kind = 6 points
- 5 of a kind = 12 points
Beat That
What you need:
- 2 – 6 dice
- 2 or more players
How to Play:
- Each round, players roll their dice and have to create the biggest number from the numbers rolled.
- That means if you roll a 5 and a 6, your highest number is 65.
- If you’re playing with four dice and you roll a 6, 2, 4, 5 then your highest number would be 6,542.
- The player with the highest number each round wins!
https://www.cbc.ca/kids/articles/4-fun-and-easy-games-you-can-play-with-dice
Going Somewhere?
What you need:
- 1-3 dice
- 2 or more players
How to Play:
- Ask an adult to help you calculate the distance between where you live and a place you want to go. You can do this with Google Maps or you can just search “distance between [your city] and [place you want to go]" and you should get a good answer!
- Write that distance down and that’s your goal!
- If it’s a short distance, play with one die. Otherwise, two or three. Once everyone has their distances and locations decided, everyone takes turns rolling.
- If you roll a 3 and a 2, that's 5. Congratulations, you’ve travelled 5 kilometres toward your end destination!
- Or, if you want to travel to far-off locations, try playing a different way: instead of adding the dice together, try forming the largest number with the dice rolled (if you roll a 3 and a 2, that's 32 kilometres).
Subtract (that means take away or minus) your rolls from your distance each time until you reach 0. When you reach 0, you’ve arrived safe and sound!